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tools

Commercial

SHAPES is a complete blend shape editing tool designed to unify the process of creating and editing blend shapes and correctives.
It’s invaluable for every character artist providing a wide range of tools combined in a unique and efficient workflow.

SHAPES is a production proven tool, inspired by industry professionals and designed for the artist to focus on the creative process and it has become the tool of choice by many computer art schools and universities.

SHAPES for Blender is the sibling tool to the production-proven SHAPES for Maya, bringing the same unified approach to blend shape editing and facial rigging to the Blender pipeline. It combines a wide range of tools for shape key creation, editing, and correctives into one efficient workflow, and is built for creative character artists.

SHAPES for Blender is currently in beta, with a full release planned for late Q3 2026. Visit the pre-launch page for interactive previews of the tools and all available details ahead of launch.

tools for Blender

All tools are linked directly to their respective pages on Gumroad.

Quickly navigate through a hierarchy of objects or bones of an armature or jump to the next point of a mesh or curve.

Place reflection helps placing lights and reflected objects precisely by dragging over a target surface.

A simple workflow for fast set up of driving relationships between one or more properties.

A node-based RBF solver for Blender. It allows to drive multiple properties with multiple driver values.

An advanced tool for smoothing mesh weights to speed up weight painting and simplify the skinning workflow.

Create customizable thumbnail previews for object and collection assets in the asset browser.

Collect commonly used tools in one panel. It also reduces the need to create custom add-ons and operators.

tools for Autodesk Maya

All tools are linked directly to their respective pages on Gumroad.

brSmoothWeights is a versatile and fast smoothing tool for skin cluster weights with an unmatched feature-set.

Place reflection helps placing lights and reflected objects precisely by dragging over a target surface.

The ramp weights node gives fast access to splitting blend shape targets or weighted deformers.

The weightDriver node manages driving relationships either through a vector angle reader or a RBF solver.