Actors Tools provides an easy and reliable workflow to export a character from Maya to a game engine or other 3d software.

It only exports what the game engine, such as Unity or Unreal, understands and makes sure that the animation works as expected.
A default export of a character can lead to problems in the target software if the animation hasn’t been baked properly or if the character’s skeleton is not a single hierarchy.

Actor Tools builds a fully export compatible rig from any given character, called the Actor, which is driven by the animation rig.
It also supplies a toolset for easy management of rig and actor scene files, animation transfer and the final export.
This way it’s possible to animate the character with a full featured rig without the risk that the final animation will be compromised during the export.

Actor Tools 2.0 has taken a great step forward from the initial version in regards of user experience and improved workflow.

 

Maya versions 2012, 2013, 2014, 2015, 2016, 2017 on OS X, Windows 64 bit, Linux 64 bit.

Please see the general install guide.

You can use the icon from the download to create a shelf button for the command.

import ActorTools
ActorTools.ActorTools()

Version 2.5, updated 2015-11-24