Production tools for Blender and Autodesk Maya, built from years of studio and pipeline experience.
SHAPES is a complete blend shape editing tool designed to unify the process of creating and editing blend shapes and correctives. It's invaluable for every character artist, providing a wide range of tools combined in a unique and efficient workflow.
SHAPES is a production-proven tool, inspired by industry professionals and designed for artists to focus on the creative process. It has become the tool of choice at many computer art schools and universities.
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SHAPES for Blender is the sibling tool to the production-proven SHAPES for Maya, bringing the same unified approach to blend shape editing and facial rigging to the Blender pipeline. It combines a wide range of tools for shape key creation, editing, and correctives into one efficient workflow.
SHAPES for Blender is currently in beta, with a full release planned for late Q3 2026. Visit the pre-launch page for interactive previews and all available details.
Visit pre-launch pageAll tools are linked directly to their pages on Gumroad.
Quickly navigate through a hierarchy of objects or bones of an armature, or jump to the next point of a mesh or curve.
Place lights and reflected objects precisely by dragging over a target surface.
A simple workflow for fast set-up of driving relationships between one or more properties.
A node-based RBF solver for Blender. Drive multiple properties with multiple driver values.
An advanced tool for smoothing mesh weights to speed up weight painting and simplify the skinning workflow.
Create customisable thumbnail previews for object and collection assets in the asset browser.
Collect commonly used tools in one panel. Reduces the need to create custom add-ons and operators.
All tools are linked directly to their pages on Gumroad.
A versatile and fast smoothing tool for skin cluster weights with an unmatched feature set.
Place lights and reflected objects precisely by dragging over a target surface.
The ramp weights node gives fast access to splitting blend shape targets or weighted deformers.
Manages driving relationships through a vector angle reader or an RBF solver.