brave rabbit

Create and Edit Blend Shape Targets

Gives an overview of possible types of meshes and their differences in regards of working with symmetry mapping in SHAPES.

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Covers the workflow of symmetry mapping in SHAPES and how to best get started when loading a mesh.

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Shows the basic steps to load a mesh and creating the first blend shape target. Also covers the use of undo and possible implications.

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Shows how to edit blend shape targets in Mudbox and also covers the FBX and custom export.

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Explains the necessary steps to add and edit in-between shapes.

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Covers the preference options for the edit mode, such as geometry and viewport display.

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Explains the general issue when a deformed mesh gets modified without being in edit mode and how to fix it.

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Shows how to preview the currently edited blend shape target in relation to the underlying deformed model to avoid constantly going in and out of edit mode.

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Demonstrates how to use the SHAPES Grab and Blend Brush to blend the currently edited shape to either the original mesh or another blend shape target.

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