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Frequently Asked Questions

Known Issues

The SHAPES menu gets created through a standard startup script. However, beginning with Maya 2022 Autodesk has introduced new security features and startup scripts are not allowed to run by default. It is possible to disable this behaviour from Preferences > Security. After a restart the menu should show up as expected.

Still, there are instances where scripts don’t run even if the security features are disabled. The cause for this is yet not known and it doesn’t affect the overall functionality of SHAPES.
If you experience this issue the most simple solution is to create a shelf button which calls the SHAPES UI with the MEL command: SHAPES.

This issue is restricted to the Windows platform when loading a mesh into SHAPES which exceeds 35k polygons. The problem is related to evaluate the mesh during the symmetry mapping process. The current workaround is to disable Symmetry Mapping through SHAPES Menu > Symmetry > Symmetry Mapping. This way the mapping process is bypassed and mirroring of target shapes is based on position rather than topology.

Unfortunately this is a Maya bug which happens sometimes for an unknown reason. The same bug can be observed with the paint skin cluster weights tool. The joint list if the SHAPES window is affected as well.
The issue has been logged with Autodesk.
Sometimes it can be resolved by resetting the prefs, though there is no guarantee.

A simple solution is to right-click one of the resize buttons and choose a preset size.

Another workaround is to set the list size with absolute values with the following MEL commands:

treeView -e -h 100 shpUI_targetTree;
optionVar -iv SHAPESTargetTreeSize 100;

The commands can be set up as one or more shelf buttons with different values (replace the 100).
We apologise for this inconvenience.

Licensing

The SHAPES menu gets created through a standard startup script. However, beginning with Maya 2022 Autodesk has introduced new security features and startup scripts are not allowed to run by default. It is possible to disable this behaviour from Preferences > Security. After a restart the menu should show up as expected.

Still, there are instances where scripts don’t run even if the security features are disabled. The cause for this is yet not known and it doesn’t affect the overall functionality of SHAPES.
If you experience this issue the most simple solution is to create a shelf button which calls the SHAPES UI with the MEL command: SHAPES.

You only need to load the setup created with the evaluation version into the commercial version of SHAPES and save your scene again. This will eliminate the pop-up.

The SHAPES license allows you to install it on two computers but only one may be used at a time. If you have one installation running in your office it’s within the license grants that you have the second copy running at home, as long as you are the only one using both computers.

No, all licences are basically single user licenses but there is no restriction of where they can be installed. The SHAPES license allows you to install it on two computers but only one may be used at a time.

Workflow

This issue is restricted to the Windows platform when loading a mesh into SHAPES which exceeds 35k polygons. The problem is related to evaluate the mesh during the symmetry mapping process. The current workaround is to disable Symmetry Mapping through SHAPES Menu > Symmetry > Symmetry Mapping. This way the mapping process is bypassed and mirroring of target shapes is based on position rather than topology.

Unfortunately this is a Maya bug which happens sometimes for an unknown reason. The same bug can be observed with the paint skin cluster weights tool. The joint list if the SHAPES window is affected as well.
The issue has been logged with Autodesk.
Sometimes it can be resolved by resetting the prefs, though there is no guarantee.

A simple solution is to right-click one of the resize buttons and choose a preset size.

Another workaround is to set the list size with absolute values with the following MEL commands:

treeView -e -h 100 shpUI_targetTree;
optionVar -iv SHAPESTargetTreeSize 100;

The commands can be set up as one or more shelf buttons with different values (replace the 100).
We apologise for this inconvenience.

Yes, all scenes created with SHAPES are fully compatible with each license model.

No, SHAPES is only needed when you want to create or edit a blend shape setup. SHAPES only uses default Maya nodes to make the scene files compatible with other environments which don’t run a license of SHAPES.

An exception are the weight driver, ramp weights and weights server nodes. These nodes are installed along with SHAPES but can also be downloaded for free to guarantee full compatibility. Furthermore the nodes are Open Source under the MIT license with their source code included in the download.

SHAPES has been tested with various setups and rig configurations to make the process as easy and stable as possible. However, rigs can be build in a magnitude of ways and the possibilities are endless. Working with blend shapes in a complex rig can be very difficult, expecially when some requirements are not met. If you run into issues it’s quite possible that you scene contains information which hasn’t been forseen. Please contact us with a detailed description of your problem and the error as printed in the script editor of Maya. Also, usually it’s very helpful for us to be able to look at the scene. If you can’t share the scene file because of production regulations try to recreate the error with a simplified scene that you can share. The more information the better we can help you solve the issue.

Since SHAPES basically only uses standard Maya functionality it usually doesn’t influence the stability of Maya. The only known problem can be the extensive use of undo during the work. Undo can cause differences between the scene state and what SHAPES displays in it’s window. These differences then lead to false interpretations by the user and unexpected results. It’s always a good practice to use undo as little as possible when working with SHAPES. Also, incremental scene saving is highly recommended, as it is with all kinds of work.

Update

Yes, but not the full price. Every version of SHAPES includes a discount code for the next release. When a new version becomes available, applying that code at checkout reduces the price to a $10 maintenance fee. Your current license remains valid indefinitely for the Maya version it was purchased for. The maintenance fee only applies when you choose to update to a version of SHAPES built for a newer Maya release.

You only need to load the setup created with the evaluation version into the commercial version of SHAPES and save your scene again. This will eliminate the pop-up.

SHAPES is distributed through Gumroad, which handles your purchase history and downloads. You can always re-download any version you have purchased directly from your Gumroad account. When a newer version becomes available for a newer Maya release, you can use the discount code included with your purchase to upgrade for a $10 maintenance fee.

Custom Nodes

No, SHAPES is only needed when you want to create or edit a blend shape setup. SHAPES only uses default Maya nodes to make the scene files compatible with other environments which don’t run a license of SHAPES.

An exception are the weight driver, ramp weights and weights server nodes. These nodes are installed along with SHAPES but can also be downloaded for free to guarantee full compatibility. Furthermore the nodes are Open Source under the MIT license with their source code included in the download.

The weight driver can either be used as a vector angle based reader node, much like the Michael Comet’s pose reader node or a RBF solver. It’s part of the SHAPES installation but also available as a free node to allow scene compatibility with environments not running a license of SHAPES. The weight driver node can be downloaded for free to guarantee full compatibility. Furthermore the nodes are Open Source under the MIT license with their source code included in the download.

The ramp weights node allows to control blend shape target weights interactively to create partial or split shapes. It’s part of the SHAPES installation but also can be downloaded for free to allow scene compatibility with environments not running a license of SHAPES.

The nodes are part of the SHAPES installation. It’s not necessary to install these separately for the computer where SHAPES is installed. For any other computer the nodes can be downloaded for free to guarantee full compatibility. Furthermore the nodes are Open Source under the MIT license with their source code included in the download.