With SHAPES the creation and editing of weight maps has never been easier and adds to the streamlined process of creating corrective shapes. Gain a fast access to previously created maps and transfer them between different target shapes.
Weight map editing includes
- copy and paste to multiple target shapes at once
- trim on the positive or negative axis
- export to file
- import to multiple targets at once
- freeze the apply the map to the target shape permanently
When working with the SHAPES brush or Maya freeze tool (Maya 2016 and up) the weight maps can also be used to save and load the frozen areas to a weight map file. This way weight maps can be used to create frozen areas for the sculpting process or vice versa.