Covers the basics for working with blend shape target weights and how to put them into action.
Explains the problem when the Maya tools settings are open when working with target weights and how to fix it.
Shows how to set up a ramp weights node for a target channel and how to drive it with any node in the scene.
Shows how to set up a weights server node for a target channel and connect it to influences in the scene.
Explains how to setup a skin cluster to control the weights of several target shapes interactively.
Shows how to use weight maps in conjunction with the SHAPES freeze brush.
Shows how to use weight maps in conjunction with the Maya freeze tool. (no audio)