Posts Tagged ‘rendering’

Linear color chooser for Maya

The color picker in Autodesk Maya still lacks the ability to properly choose colors respecting any linear workflow settings. A current workaround is to introduce a gamma node which can be quite tedious even though a couple of scripts out there can help with the work. But still it results in more nodes being brought […]

bunnyburg renderfarm

We finally made it – brave rabbit’s first renderfarm ‘bunnyburg’ is up and running. After lots of planning, research, bending metal and drilling holes our six node renderfarm is already crunching it’s way through current renderjobs with 81.6 GHz of renderpower and 96 GB of RAM. It’s been quite a task finding the right components […]

Fixing the Hypershade create panel in Maya 2012

This bug has been fixed for Maya 2013. In the current version of Maya 2012, even with the Hotfix 1 applied, the Hypershade tends to have it’s own mind and likes to ignore any custom set width of the create panel. Any time the Hypershade is opened the create panel presents it’s full beauty by […]

Pipeline – Network Render Manager

After a long and thoughough period of testing with lots and lots of render hours it’s finally time to end the beta stage of Pipeline and get into the final release. My last post about the beta-version of Pipeline is already pretty outdated and so I thought I post about the new stuff going on. […]

Pipeline – Network Render Manager – first look!

The upcoming Pipeline Render Manager for OS X is a simple but straightforward network render manager supporting various render systems. Usability and easy handling were given the main focus without having the user to deal with complex system and network setups. The tool is currently in beta, a public beta will be available soon. Up […]

RenderBucket 2.0 – Rendermanager for Maya (OS X)

RenderBucket helps with rendering scene files from Autodesk Maya on a single computer running OS X. It has the ability to handle multiple job files as one batch while giving access to the most commonly used render flags through an easy to use interface. RenderBucket features a job progression area that informs the user about […]

Wireframe rendering in Maya

This quick tutorial will show you one way to create a nice and clean looking wireframe render as used in the image below. Create a new render layer with your model selected and assign a new Lambert material to it. Set the color to black and the incandescence to white. Go to the shading group […]

Making of Formula One Race Car

Animation und shot-breakdown for a recent production test. Most important to us was the realistic animation of the race car as well as a convincing look while keeping the render times reasonable. The goal was to develop an efficient workflow and an optimized production pipeline.

Render Bugs – The Shadow Ninja

Don’t you just hate it when a rendering just finished, everything is still fresh and good smelling and then – boom – you see this gaping hole in the freshly baked render dough! And you think “What the heck did I setup there” and you realize “Hey, that wasn’t me!” but one of these random […]

Rendering multiply outputs to one openEXR in RendermanForMaya

Up to the current version of Renderman For Maya (that is 3.0.2) it is not possible to include the main rendering (rgba) and all secondary outputs (AOVs) in one openEXR file. The way around is to generate two openEXRs, one containing the rgba information and one all needed AOVs. The workflow to archieve this is […]