Posts Tagged ‘production’

transferSkinCluster – Plugin for Maya

transferSkinCluster can be found at the new location of brave rabbit under scripts & tools

QTown 2.0 Release

Finally it’s time to release the new version to the public. I am very excited about the new features and all in all QTown has grown to a pretty nice and convenient tool to generate some midground to background cities*. Initially intended to create only some greeble-like structures to populate the scene and make simple […]

Pipeline – Network Render Manager

After a long and thoughough period of testing with lots and lots of render hours it’s finally time to end the beta stage of Pipeline and get into the final release. My last post about the beta-version of Pipeline is already pretty outdated and so I thought I post about the new stuff going on. […]

Pipeline – Network Render Manager – first look!

The upcoming Pipeline Render Manager for OS X is a simple but straightforward network render manager supporting various render systems. Usability and easy handling were given the main focus without having the user to deal with complex system and network setups. The tool is currently in beta, a public beta will be available soon. Up […]

RenderBucket 2.0 – Rendermanager for Maya (OS X)

RenderBucket helps with rendering scene files from Autodesk Maya on a single computer running OS X. It has the ability to handle multiple job files as one batch while giving access to the most commonly used render flags through an easy to use interface. RenderBucket features a job progression area that informs the user about […]

Making of Formula One Race Car

Animation und shot-breakdown for a recent production test. Most important to us was the realistic animation of the race car as well as a convincing look while keeping the render times reasonable. The goal was to develop an efficient workflow and an optimized production pipeline.

Santa’s Practice – animation progress reel

I put together a video showing the complete animation progress from shooting some reference video to final animation. Here is the breakdown of the video: 1. reference video: This was a lot of fun, we shot most of it in our living room pushing around chairs;-) 2. storyboard / thumbnails: I combined these two steps […]

Christmas animation »Santa’s Practice – Rudolph called in sick«

This year we decided to create a special holidays animation. Since we already had the santa character ready, it seemed to be a doable task, although it was already the 1oth of december. Our goal was to be finished on the 20th, and we almost made it;-) Here is the idea: Imagine it’s two days […]

Making of Santa Claus

Designing a cartoon santa is as easy as it is difficult. It’s easy because you know how he looks like and it’s difficult because you know how he looks like. The real difficulty lies in designing an appealing and unique santa, since there are already lots of cartoon santas around. My first designs were quite […]

The Stock Experiment

It all started out with the idea to fund our shortfilm production by selling some of the 3d models via turbosquid. After doing some research we found out that there is a huge market not only for stock models but for stock images and stock footage as well, and that some of the 3d renderings […]

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