Posts Tagged ‘modeling’

SHAPES Brush

SHAPES Brush can be found at the new location of brave rabbit under scripts & tools

iSkinDeform – Maya Mesh Deformer

iDeform can be found at the new location of brave rabbit under scripts & tools

iCollide – Maya Collision Deformer

iDeform can be found at the new location of brave rabbit under scripts & tools

iDisplace – Maya Displacement Deformer

iDeform can be found at the new location of brave rabbit under scripts & tools

QTown 2.0 Release

Finally it’s time to release the new version to the public. I am very excited about the new features and all in all QTown has grown to a pretty nice and convenient tool to generate some midground to background cities*. Initially intended to create only some greeble-like structures to populate the scene and make simple […]

Maya – display override issue with display layers

There is a small issue with deleting display layers in Maya that have already objects assigned to them. Usually when you add objects to a display layer the drawing overrides are turned on to be controlled by the display layer. The bugging part is, when you delete the layer the drawing override will remain being […]

polyScatter – Spread objects across a surface

Alright, time for another script that I wrote recently to help me during some productions. It’s for distributing objects across a surface and yes, I am aware of the fact that there are already some (and quite useful) scripts available. But everything I tried didn’t give the expected results, no matter how the process worked. […]

Align Component Axis

Just recently, while cleaning up a CAD model and remodeling parts, I noticed how cumbersome it is in Maya to move the current component selection along a specific axis, especially then the geometry needs to be extended. Though Maya has some nice tools to set the specific axis the way to get there can be […]

Maya plugin – extract deltas

extractDeltas can be found at the new location of brave rabbit under scripts & tools

Giovanni – Character WIP – Part 1

After a long time of hard surface modeling it’s now time to start with a new character. I wanted to do it in so long but neither time nor the right idea came to my help. And since we are still looking for the right character for your short film project this is a good […]

Categories
Search