Posts Tagged ‘character’

transferSkinCluster – Plugin for Maya

transferSkinCluster can be found at the new location of brave rabbit under scripts & tools

iSkinDeform – Maya Mesh Deformer

iDeform can be found at the new location of brave rabbit under scripts & tools

Simple Character Rigging in Maya – Tutorial Series

Please watch the tutorial series on vimeo.

Quadruped Rigger – automated rigging for four legged characters

Quadruped Rigger can be found at the new location of brave rabbit under scripts & tools

Giovanni – Character WIP – Part 1

After a long time of hard surface modeling it’s now time to start with a new character. I wanted to do it in so long but neither time nor the right idea came to my help. And since we are still looking for the right character for your short film project this is a good […]

Santa’s Practice – animation progress reel

I put together a video showing the complete animation progress from shooting some reference video to final animation. Here is the breakdown of the video: 1. reference video: This was a lot of fun, we shot most of it in our living room pushing around chairs;-) 2. storyboard / thumbnails: I combined these two steps […]

Christmas animation »Santa’s Practice – Rudolph called in sick«

This year we decided to create a special holidays animation. Since we already had the santa character ready, it seemed to be a doable task, although it was already the 1oth of december. Our goal was to be finished on the 20th, and we almost made it;-) Here is the idea: Imagine it’s two days […]

Making of Santa Claus

Designing a cartoon santa is as easy as it is difficult. It’s easy because you know how he looks like and it’s difficult because you know how he looks like. The real difficulty lies in designing an appealing and unique santa, since there are already lots of cartoon santas around. My first designs were quite […]

Spiegeln von Blendshapes in Maya (deutsch)

In Maya gibt es keine direkt vorgesehene Funktion Blendshapes zu spiegeln. Damit es jedoch nicht notwendig ist auf umständliche Weise unsymmetrische Blendshapes doppelt modellieren zu müssen, lässt sich durch eine einfache Kombination von Blendshape- und Wrap Deformer schnell ein alternativer Workflow erarbeiten. Das Video zeigt die notwendigen Schritte dazu.

Arm twist rigging in Maya – Teil 4 (deutsch)

In diesem vierteiligen Tutorial geht es um das Deformationsrig eines Armes, in welchem zusätzlich eine Lösung erarbeitet wird, Flipping-Probleme auf ein Minimum zu reduzieren. Der vierte Teil zeigt mögliche Probleme des Unterarm-Twists, welche durch eine falsche Rotationsordnung der Hand auftreten können und deren Lösungsansatz.

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