Posts Tagged ‘animation’

transferSkinCluster – Plugin for Maya

transferSkinCluster can be found at the new location of brave rabbit under scripts & tools

iSkinDeform – Maya Mesh Deformer

iDeform can be found at the new location of brave rabbit under scripts & tools

iCollide – Maya Collision Deformer

iDeform can be found at the new location of brave rabbit under scripts & tools

iDisplace – Maya Displacement Deformer

iDeform can be found at the new location of brave rabbit under scripts & tools

Simple Character Rigging in Maya – Tutorial Series

Please watch the tutorial series on vimeo.

Quadruped Rigger – automated rigging for four legged characters

Quadruped Rigger can be found at the new location of brave rabbit under scripts & tools

Santa’s Practice – animation progress reel

I put together a video showing the complete animation progress from shooting some reference video to final animation. Here is the breakdown of the video: 1. reference video: This was a lot of fun, we shot most of it in our living room pushing around chairs;-) 2. storyboard / thumbnails: I combined these two steps […]

Christmas animation »Santa’s Practice – Rudolph called in sick«

This year we decided to create a special holidays animation. Since we already had the santa character ready, it seemed to be a doable task, although it was already the 1oth of december. Our goal was to be finished on the 20th, and we almost made it;-) Here is the idea: Imagine it’s two days […]

Spiegeln von Blendshapes in Maya (deutsch)

In Maya gibt es keine direkt vorgesehene Funktion Blendshapes zu spiegeln. Damit es jedoch nicht notwendig ist auf umständliche Weise unsymmetrische Blendshapes doppelt modellieren zu müssen, lässt sich durch eine einfache Kombination von Blendshape- und Wrap Deformer schnell ein alternativer Workflow erarbeiten. Das Video zeigt die notwendigen Schritte dazu.

Character Rigger Version 3.6

I just finished updating the character rigger tool. I just recently had an arm twist problem with a new character that didn’t occur before and also shouldn’t have occured. But there was no logical reason behind why it wasn’t working and so I decided to redesign the twist setup for the arms and legs. The […]

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