Simple Character Rigging in Maya – Tutorial Series

Please watch the tutorial series on vimeo.

Galloping horse with rider

Quick rendering of an animation we did for a client. This animation was the reason to develop the Quadruped Rigger that is available on our site. Since the job didn’t include any texturing or rendering we did a quick clay render to showcase the animation.

Linear Workflow – Seminar PDF

Linear workflow has already taken its place in our every day work and not too long ago it was a concept that was somewhat clear but also a bit fuzzy to implement in projects at that time. But as the current tools have a much better implementation of linear workflow making the process a lot […]

QTown 2.0 Release

Finally it’s time to release the new version to the public. I am very excited about the new features and all in all QTown has grown to a pretty nice and convenient tool to generate some midground to background cities*. Initially intended to create only some greeble-like structures to populate the scene and make simple […]

Maya – display override issue with display layers

There is a small issue with deleting display layers in Maya that have already objects assigned to them. Usually when you add objects to a display layer the drawing overrides are turned on to be controlled by the display layer. The bugging part is, when you delete the layer the drawing override will remain being […]

IK handle update bug in Maya 2012

This bug has been fixed for Maya 2013. There seems to be a bug with either the ik solver or the ik handles in Maya 2012 when loading a scene. Recently I noticed that a rig from two different scenes of two different projects, set up in Maya 2012, wouldn’t move as expected when the […]

QTown – Version 2 – PREVIEW

Ok, everyone. This is really exciting as I finally managed to include some automatic UV texturing into my QTown script. I wanted to do this from the beginning but after I was done with the first version there was not enough brain left to think about how to texture the resulting geometry. But eventually I […]

Quadruped Rigger – automated rigging for four legged characters

Quadruped Rigger can be found at the new location of brave rabbit under scripts & tools

polyScatter – Spread objects across a surface

Alright, time for another script that I wrote recently to help me during some productions. It’s for distributing objects across a surface and yes, I am aware of the fact that there are already some (and quite useful) scripts available. But everything I tried didn’t give the expected results, no matter how the process worked. […]

QTown – Build a fractal city

I wrote this script a while ago and made it available through but I thought that it would be also nice to put it here. This is a little tool to simplify the creation of a background city. It’s initial idea is based on the very handy 3ds max plugin ‘Greeble’ but more aiming […]