Archive for ‘rigging’

SHAPES Brush

SHAPES Brush can be found at the new location of brave rabbit under scripts & tools

weightDriver – Plug-in for Maya

weightDriver can be found at the new location of brave rabbit under scripts & tools

transferSkinCluster – Plugin for Maya

transferSkinCluster can be found at the new location of brave rabbit under scripts & tools

iSkinDeform – Maya Mesh Deformer

iDeform can be found at the new location of brave rabbit under scripts & tools

iCollide – Maya Collision Deformer

iDeform can be found at the new location of brave rabbit under scripts & tools

Export a custom rig with animation from Maya to Unity

Actor Tools can be found at the new location of brave rabbit under scripts & tools

Simple Character Rigging in Maya – Tutorial Series

Please watch the tutorial series on vimeo.

Maya – display override issue with display layers

There is a small issue with deleting display layers in Maya that have already objects assigned to them. Usually when you add objects to a display layer the drawing overrides are turned on to be controlled by the display layer. The bugging part is, when you delete the layer the drawing override will remain being […]

IK handle update bug in Maya 2012

This bug has been fixed for Maya 2013. There seems to be a bug with either the ik solver or the ik handles in Maya 2012 when loading a scene. Recently I noticed that a rig from two different scenes of two different projects, set up in Maya 2012, wouldn’t move as expected when the […]

Quadruped Rigger – automated rigging for four legged characters

Quadruped Rigger can be found at the new location of brave rabbit under scripts & tools

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