Archive for ‘modeling’

SHAPES Brush

SHAPES Brush can be found at the new location of brave rabbit under scripts & tools

Modeling Toolkit marking menu for Maya 2014

With the release of Maya 2014 the Modeling Toolkit (MTK) has been introduced to improve the modeling workflow, formerly known as the NEX plugin. The integration works pretty well even though it still feels like a plugin here and there. This is mostly due to the fact that the user can enable it if needed […]

iSkinDeform – Maya Mesh Deformer

iDeform can be found at the new location of brave rabbit under scripts & tools

iCollide – Maya Collision Deformer

iDeform can be found at the new location of brave rabbit under scripts & tools

iDisplace – Maya Displacement Deformer

iDeform can be found at the new location of brave rabbit under scripts & tools

QTown 2.0 Release

Finally it’s time to release the new version to the public. I am very excited about the new features and all in all QTown has grown to a pretty nice and convenient tool to generate some midground to background cities*. Initially intended to create only some greeble-like structures to populate the scene and make simple […]

Maya – display override issue with display layers

There is a small issue with deleting display layers in Maya that have already objects assigned to them. Usually when you add objects to a display layer the drawing overrides are turned on to be controlled by the display layer. The bugging part is, when you delete the layer the drawing override will remain being […]

QTown – Version 2 – PREVIEW

Ok, everyone. This is really exciting as I finally managed to include some automatic UV texturing into my QTown script. I wanted to do this from the beginning but after I was done with the first version there was not enough brain left to think about how to texture the resulting geometry. But eventually I […]

polyScatter – Spread objects across a surface

Alright, time for another script that I wrote recently to help me during some productions. It’s for distributing objects across a surface and yes, I am aware of the fact that there are already some (and quite useful) scripts available. But everything I tried didn’t give the expected results, no matter how the process worked. […]

QTown – Build a fractal city

I wrote this script a while ago and made it available through creativeCrash.com but I thought that it would be also nice to put it here. This is a little tool to simplify the creation of a background city. It’s initial idea is based on the very handy 3ds max plugin ‘Greeble’ but more aiming […]

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