Archive for ‘particles’

Particle Per-Point Emission Rate

This little tutorial is about how the per-point emission rates of particle objects work in Maya. This can be used to generate a variety of particle effects, including the easy creation of fireworks. I don’t want to go into too much detail here but to point out a basic guideline. go to Particles/Create Emitter (options) […]

Particle Texture Emission in Maya

This tutorial is about how to utilize the texture emission available with particles in Maya and make an object dissolve. In order to keep this as short as possible I left out all the little tweaks to make this pretty but to keep the focus on the essentials. Building the basic setup create a plane […]