tools

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SHAPES is a complete blend shape editing tool designed to unify the process of creating and editing blend shapes and correctives.
It’s invaluable for every character artist providing a wide range of tools combined in a unique and efficient workflow.

SHAPES is a production proven tool, inspired by industry professionals and designed for the artist to focus on the creative process and it has become the tool of choice by many computer art schools and universities.

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Actors Tools provides an easy workflow to export a character from Maya to a game engine or other 3d software.

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brSmoothWeights is a versatile and fast smoothing tool for skin cluster weights with an unmatched feature-set.

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extractDeltas helps creating corrective blend shapes to improve the overall deformation in combination with regular skinning.

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The iDeform suite contains several deformers to expand the deformation toolset of Maya, such as collision and displacement.

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Place reflection helps placing lights and reflected objects precisely by dragging over a target surface.

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Quadruped Rigger offers an easy rigging solution for horses and similar animals to provide a basic character rig for animation.

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quatTwist offers a simple node to provide extended twisting of character limbs without having to resolve to complex setups.

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The ramp weights node gives fast access to splitting blend shape targets or weighted deformers.

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A multi-purpose modeling and sculpting brush with a some extra functionality for modeling blend shape targets.

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Scene Assembly Manager provides a complete workflow for using scene assembly in Maya.

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TransferSkinCluster exports the skin cluster weights of a the mesh to a file to re-create the skinning of the model.

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The weightDriver node manages driving relationships either through a vector angle reader or a RBF solver