tools

Commercial

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SHAPES is a complete blend shape editing tool designed to unify the process of creating and editing blend shapes and correctives.
It’s invaluable for every character artist providing a wide range of tools combined in a unique and efficient workflow.

SHAPES is a production proven tool, inspired by industry professionals and designed for the artist to focus on the creative process and it has become the tool of choice by many computer art schools and universities.

Free & Open Source tools for Blender

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Quickly navigate through a hierarchy of objects or bones of an armature or jump to the next point of a mesh or curve.

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Place reflection helps placing lights and reflected objects precisely by dragging over a target surface.

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A simple workflow for fast set up
of driving relationships between one or more properties.

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A node-based RBF solver for Blender. It allows to drive multiple properties with multiple driver values.

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An advanced tool for smoothing mesh weights to speed up weight painting and simplify the skinning workflow.

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Create customizable thumbnail previews for
object and collection assets in the asset browser.

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Collect commonly used tools in one panel. It also reduces the need to create custom add-ons and operators.

Free & Open Source tools for Maya

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Actors Tools provides an easy workflow to export a character from Maya to a game engine or other 3d software.

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brSmoothWeights is a versatile and fast smoothing tool for skin cluster weights with an unmatched feature-set.

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extractDeltas helps creating corrective blend shapes to improve the overall deformation in combination with regular skinning.

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The iDeform suite contains several deformers to expand the deformation toolset of Maya, such as collision and displacement.

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Place reflection helps placing lights and reflected objects precisely by dragging over a target surface.

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Quadruped Rigger offers an easy rigging solution for horses and similar animals to provide a basic character rig for animation.

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quatTwist offers a simple node to provide extended twisting of character limbs without having to resort to complex setups.

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The ramp weights node gives fast access to splitting blend shape targets or weighted deformers.

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A multi-purpose modeling and sculpting brush with a some extra functionality for modeling blend shape targets.

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Scene Assembly Manager provides a complete workflow for using scene assembly in Maya.

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TransferSkinCluster exports the skin cluster weights of a the mesh to a file to re-create the skinning of the model.

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The weightDriver node manages driving relationships either through a vector angle reader or a RBF solver